Background
Who I Am
I'm a full-stack developer based in Europe. I design and build production web applications — from database architecture to frontend interfaces.
My background is in software engineering, not 3D art or manufacturing. I approach 3D workflows from a developer's perspective: how to make them accessible, automated, and production-ready.
The Project
What TimrX Is
TimrX is an AI-powered 3D generation platform I built from the ground up. The 3D Print Hub handles text-to-3D, image-to-3D, remeshing, retexturing, and exports to formats like GLB, STL, and USDZ.
It's a complete system: credit-based billing, job queuing, user authentication, a Three.js-powered viewer, and a modular Flask backend with PostgreSQL. The platform is in active development, with new capabilities shipping regularly.
Writing
Why I Write
The TimrX Blog covers technical implementations I've worked through — Three.js patterns, GSAP animation techniques, AI API integrations, and web performance optimization.
I write from direct experience. If something's on the blog, I've built it, debugged it, and shipped it.
Stack
What I Work With
Three.js & WebGL
3D model viewers, scene optimization, and real-time rendering for browser-based applications.
Python & Flask
Modular backend architecture, REST APIs, job queuing, and PostgreSQL database design.
AI Integrations
Production pipelines for text-to-3D, image-to-3D, and generative media APIs.
AWS & Infrastructure
S3 storage, RDS databases, Cloudflare edge delivery, and production deployment.
GSAP & Animation
Scroll-triggered animations, timeline sequencing, and performance-optimized motion design.
UI/UX & CSS
Design systems, responsive layouts, dark-mode interfaces, and accessible component patterns.
Links
Connect
Questions, bug reports, or collaboration inquiries are welcome.